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Title: Gamification in the context of special purpose foreign language teaching
Authors: Gudkova, N.
Keywords: computer technology in education
special purpose foreign language
language teaching
digital generation
digital games for students
Issue Date: Mar-2020
Publisher: Національний авіаційний університет
Citation: Gudkova N. Gamification in the context of special purpose foreign language teaching / N. Gudkova // Лінгвістичні та методологічні аспекти викладання іноземних мов професійного спрямування : збірник тез доповідей ІІ Міжнародної науково-практичної конференції, м. Київ, 25-26 березня 2020 року. – Київ : НАУ, 2020. – С. 26-27.
Abstract: Teachers of foreign languages equated successful learning of a language with memorizing texts, focused on studying books. Today many educators are proponents of exciting interactive activities. With the rapid development of the Internet, the possibilities of using computer technology for teaching and learning a foreign language appeared. In classes equipped with Internet technologies, students have access to numerous information. The Internet technologies contribute to the study, comparison, contrasting and development of knowledge of the language and culture being studied. Online communications open up many places where students can practice using the language they are learning. Training that focuses on digital technologies provides an opportunity to captivate students, increase their motivation for independent language learning, overcome the language barrier and reduce anxiety, and helps to develop a positive attitude of students to learning a foreign language, characterized by the systematic nature of academic work, satisfaction with studies, and high marks of their future professional activities.
Faculty: Інститут права та сучасних технологій
Department: Кафедра філології та перекладу
Appears in Collections:Кафедра філології та перекладу (ФП)
Матеріали наукових конференцій та семінарів

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